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DLC for Factorio will have as much content as in the game itself

A year ago, a studio Wube Software announced a large addition to Factorio. There were no details about its contents and there were no, but the authors still shared some general information.

By filling, while the nameless DLC is comparable to the original Factorio, Where does the same cost come from – $ 30 (in Russia – 520 rubles). However, the development will take much less time than it took to create the game itself, which was done about nine years old.

Now the extension is located at the fourth of the seven stages of production – large pieces are already playable, and developers are approaching the moment when they can conduct testing from beginning to end.

Additional content will work as a mod that can be turned off at any time.

At least the exemplary output has no extension – at the announcement Wube I just wrote that the development will take at least a year. Actually, the year has already passed ..

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Factorio

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Easier, we can lose so much a hair dryer.

Well, virtual plants are standing because everyone is just joking about the hair dryer!

We are waiting for the material from the hair dryer

For Factorio, DLC/ gameplay will be added as much as the main

Judging by the creature’s brain, we will have similar factories among our opponents, it will be very interesting to see how exactly enemy production will develop and we interfere.

No, I would not https://luckicasino.net want the factoro to be inclined towards the strategy, and the war of the fractions.
But if they gave them to play for beetles, to develop for them, fighting off all people polluting around – that would be interesting.

DLC for Factorio will have as much content as in the game itself

It turns out another game.

First you need to wait for the additive itself.

And then wait until the hair dryer plays another 500 hours

Just yesterday I explored a missile shaft in the factoro, and here it is already announced that this is not the end. KAEF

(Yes, I know that the game does not end with one rocket, there are still tons of Content-Cellular and construction not through crutches, unlike how I did it for example)

And are we joking jokes?

You confuse a little “what are in mods”, and “new in vanilla factorio”.
Plus again, they are based on original files and mechanics, to add their content, when these same mechanics can expand at their discretion. T.e. Even if this is already “already”, but it can be realized by developers better and more balanced.

I said it almost seriously.

(Yes, I’m a sadist, few survive after the fembole)

Finally some news.

Judging by the art and the text that can be subtracted in the news, one gets the impression that they will add either the conquest of the cosmos or water spaces, in extreme cases, leaving underground, which is very doubtful.

Within the “current location” of the new mechanics you can’t imagine particularly. There are trains, there are conveyors, there is transport.
Aircraft? So drones already exist and this will not be new mechanics.

There is already a huge mod about going out into space

The new level for buildings is also essentially not a new mechanics. And everything is in mods. And then they announced the “content as much as in the main game”.

Only two options come to my mind at once:

1. Global expansion and alteration of production chains. New factories, buildings, recipes, enemies, etc. In general, everything is the same – but more.

The disadvantage of this option is that there are already a bunch of mods of such, varying degrees of hardcore. Therefore, the development of the meaning of a special one does not go along this path. This will be a complication of the game, and many vanila are difficult.

2. New "race". I would like to build a base for beetles, fighting off people) It would be interesting.
The minus of the option is that the new race is a complete processing of the entire visual, logic, production chains, etc. It pulls a sixel game, not just an addon.

What else can I shove into the addon, I don’t know.
I would not want banal, like a building on several planets (there are mods), or buildings in water / underground.

In general, somehow it sounds contradictory.
The addon, cast up in a year or two, according to the content equal to the main game … In the game, where a bunch of mods for every taste (and the expanses somehow wrote that they do not want to do what is in mods)

I am intrigued. But at the same time I expect banal region like "new recipes".

Space Explorer. Yes. Eat. Maud. Not a vanial version, not made by developers, but a mod "from the side".
Moreover, all this is based on the capabilities of the game engine.
The outfits can make their vision of the cosmos, and this will be “new for vanilla” DLC.

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